Gaming apparatus with geometrically oriented game elements

ABSTRACT

A gaming apparatus with geometrically oriented elements is disclosed. Specifically, an array of game elements are displayed, each of which has a discrete geometric orientation, and whose relative geometric orientations, in addition to relative placement of each gaming element, determines winning patterns which result in payout to a player.

BENEFIT CLAIM

This application claims the benefit of U.S. Provisional Application No. 61/007,603, filed Dec. 14. 2007.

OBJECTS OF THE INVENTION

An object of the invention is to provide a gaming apparatus with geometrically oriented game elements.

A second object of the invention is to provide a gaming apparatus with geometrically oriented game elements which is integrated into a gaming experience in which the geometric orientation of the gaming elements is appropriate.

A third object of the invention is to provide a new and improved gaming experience by integrating new methods of play into familiar archetypes to allow players to easily understand the new gaming experience.

Other objects and advantages of the invention will become apparent in the following disclosure.

SUMMARY OF THE INVENTION

The present invention relates to a gaming system having geometrically oriented game elements. Whereas in a traditional slot machine, whether electronic, mechanical, or a hybrid of both, the game elements are formed into a two-dimensional array and the relative positions of gaming elements (e.g., the gaming elements may form a horizontal line of like elements,) determines whether the player has won a prize, in the invention, the gaming elements have individual geometric orientations and the orientation of an element or elements is itself determinative of the prize, if any, paid to a player. This allows both a new and novel form of presentation and the integration of games that logically call for a horizontal movement of game elements.

BRIEF DESCRIPTION OF THE DRAWINGS

The characteristic features of the invention will be particularly pointed out in the claims. The descriptions of the preferred embodiment refer to the preceding drawings:

FIG. 1 is an abstract representational view of the entire apparatus.

FIG. 2 is an abstract representational view of an embodiment of the display of the apparatus.

FIG. 3 is an abstract representational view of an embodiment of the display of the apparatus showing an alternative proper geometric orientation of game elements.

FIG. 4 is an abstract representational view of an embodiment of the display of the apparatus showing the proper geometric orientation of game elements.

DESCRIPTION OF THE PREFERRED EMBODIMENT

The description of the preferred embodiment uses the invention in a gaming apparatus of the type usually referred to as a “slot machine.” It could be used in any appropriate gaming or entertainment device, including but not limited to such things as a video poker game, a video keno game, a combination gaming machine, or even a coin-operated or bartop amusement device.

By referring to FIG. 1, the basic concept of the invention may be easily understood. Gaming Unit 10 comprises cabinet 16, which contains user control array 12 and display 14, which displays the gaming elements during play. (See FIGS. 2, 3, 4.) The player uses control array 12 to control the game, after either having inserted money or electronically provided the game with the player's account information for cashless play. The game uses any desired means of selecting gaming elements, either through the operation of chance, the exercise of skill, or both, and displays the results on the display 14, after which the player is rewarded for winning combinations if any are present.

FIG. 2 shows an abstracted possible outcome of a game played on gaming unit 10 (Not shown: see FIG. 1.) Here, all the symbols are the same—simple rectangles. Normally, this would present a completely winning field on a typical slot machine, since proximity of identical symbols is all that is required to make a winning combination. However, only the rectangles connected by line 21 are in the geometric orientation necessary to make a complete line of three oriented elements, and using the invention, only this constitutes a winning combination. It is preferred, but not required, that the total universe of symbols in actual practice include multiple types of symbols. It is acceptable for some of the symbols to have no orientation at all, including “nulls” which cannot form part of a winning combination, “bonus elements” which might by their singular presence cause the player to win a prize, or multiple elements having individual orientations which are not allowed to form winning geometric orientations. For instance, if part of the universe of potential symbols were stylized representations of current U.S. paper currency, their rectangular shapes would correspond to the described embodiment of FIG. 2, with some added indication of denomination, but could have the additional requirement that only shapes comprised of identical denominations would be considered winning combinations. Although it does not form part of the claimed invention, it is further disclosed herein that such usages could also control the amount of a paid prize—a line of $10 bills might pay ten times the prize paid by a line of $1 bills.

It will be obvious to those of ordinary skill in the art that adding geometric orientation allows for a far larger number of total possible outcomes without adding additional symbols to the universe of possible selections. Among other advantages, this allows a larger sub-universe of winning combinations than is practical without the invention. For instance, a line of two properly oriented elements might win a small prize, even in a game with a relatively small universe of symbols, whereas this might not be practical in a game where only the proximity of similar symbols is evaluated when determining winning combinations.

FIG. 3 shows an alternate possible combination of game elements detailing one of the possibilities that the invention makes practical. Rows 20 a, 20 b, and 20 c and columns 22 a, 22 b, 22 c, 22 d, and 22 e contain game elements (in this case, abstract geometric figures.) While it is permissible to use abstract game elements and symbols, it is also permissible and may be desirable to style the game elements as objects that might have similar multiple orientations in the real world, e.g. the elements could be dollar bills or other monetary notes folded into a variety of shapes. Other possibilities include people or animals oriented at different angles, only one of which represents a line of sight, vehicles which move in a fixed direction relative to their orientation, or any other desired representation.

FIG. 4 shows the game elements of FIG. 3 in a final position and demonstrates the winning and non-winning orientation of game elements. First game element 34 is oriented to form a downward-opening ninety-degree angle, with parts of the element oriented to one hundred and thirty five degrees from the vertical and two hundred and twenty five degrees from the vertical. Second game element 36 is oriented at three hundred and fifteen degrees from the vertical, which aligns it with the one of the downward parts of first game element 34. Similarly, third game element 38 is oriented at forty five degrees from the vertical, aligning it with the other downward part of first game element 34. Together, first game element 34, second game element 36, and third game element 38 form a larger coherent pattern of aligned elements, emphasized by the heavy black line. This might be considered a winning configuration and produce a prize of some type. While a traditional slot machine might offer a prize for a similar configuration of non-geometrically-oriented elements—to analogize to the described embodiment, it might “pay on triangles of matching symbols”—a slot machine incorporating the invention allows the player to easily envision such winning combinations and understand intuitively why a given combination is a winning combination. Furthermore, the incorporation of the invention allows a greater diversity of total combinations, in that without the geometric orientation requirement, a given combination of matching symbols is either a winning combination or it is not. With the invention, a combination of matching symbols could be a winning combination if the symbols are in the proper orientation to form a geometric figure, or a non-winning combination if they are in the proper places but not in the proper orientation to form a geometric figure.

It will be obvious to those of ordinary skill in the art that the invention can be practiced either as a mechanical device by using “reels” or other spinning mechanisms which are oriented in a horizontal and/or vertical manner, or by using a video display controlled by a computer of some kind and simply drawing the elements and the virtual motion thereof. While it is theoretically possible to incorporate both a simple horizontal, a simple vertical, and/or a multidimensional movement in a mechanical device, it is strongly preferred, but not required, to practice the invention as a video display controlled by a computer of some kind. This would allow infinitely variable motion and varied game elements, all of which could incorporate, to whatever desired degree, the elements of traditional slot machine play, but incorporate the invention's teaching of geometrically aligned game element placement. It would also allow players to easily exercise some form of skill to control, or influence, the outcome of any particular game by programming input opportunities for players based on memory, dexterity, knowledge, or any other player skill or combination of skills.

While the description above details the preferred and best mode(s) of practicing the invention, many other configurations and variations are possible. For example:

-   -   1) The invention need not be practiced as a gaming unit, but         could be a coin-operated amusement device, a home gaming system,         or any other appropriate system.     -   2) The invention could be incorporated into a larger system of         games which communicate with each other, allow play against         other players, or form a competition or a cooperative of         competing teams rather than an exercise of individual chance or         skill.

Accordingly, the scope of the invention should be determined not by the embodiment(s) illustrated, but by the claims below and their equivalents. 

1) A gaming apparatus with geometrically-oriented game elements, comprising: A) A gaming unit having a display area which displays a plurality of game elements, the game elements each being displayed in one of a plurality of geometric orientations; B) A means for displaying the game elements in the display area in a first configuration; C) A means for reorganizing the game elements in the display area so that the game elements are displayed in a second configuration, such that the game elements appear to move in relation to each other, and; D) A means for comparing the second configuration to a plurality of winning configurations, each winning configuration corresponding to a prize, such that if the second configuration corresponds to a particular winning configuration, the gaming unit awards the prize to a player, and wherein the geometric orientations of the game elements are considered in comparing the second configuration to the winning configurations. 2) A gaming apparatus with geometrically-oriented game elements, comprising: A) A gaming unit having a display area which displays a plurality of game elements, the plurality of game elements comprising one or more individual game elements, each individual game element having a geometric orientation; B) A display which can display the plurality of game elements in a first configuration of individual game elements; C) A means for reorganizing the plurality of game elements on the display so that the individual game elements are displayed in a second configuration of individual game elements, and; D) A means for comparing the second configuration of individual game elements to a plurality of predetermined winning configurations of individual game elements, each winning configuration of individual game elements corresponding to a prize, such that if the second configuration of individual game elements corresponds to a particular winning configuration of individual game elements, the gaming unit awards the prize to a player, and wherein the geometric orientations of the individual game elements are considered in comparing the second configuration of individual game elements to the plurality of winning configurations of individual game elements. 3) A gaming apparatus with geometrically-oriented game elements, comprising: A) A gaming unit having a display area which displays a plurality of game elements chosen from a universe of game elements stored in a memory unit, the universe of game elements comprising one or more individual game elements, each individual game element having a geometric orientation; B) A display which can display the plurality of game elements in a first configuration of individual game elements; C) An electronic selection unit which can select a second configuration of individual game elements from the universe of game elements and communicates the second configuration to the display so that the plurality of game elements displayed on the display corresponds to in the second configuration of individual game elements, and; D) An electronic processing unit which can compare the second configuration of individual game elements to a plurality of predetermined winning configurations of individual game elements, each winning configuration of individual game elements corresponding to a prize, such that if the second configuration of individual game elements corresponds to a particular winning configuration of individual game elements, the gaming unit awards the prize to a player, and wherein the electronic processing unit considers geometric orientations of the individual game elements are in comparing the second configuration of individual game elements to the plurality of winning configurations of individual game elements. 4) A gaming apparatus as in claim 1 wherein gaming elements are realistic or stylized representations of a plurality of virtual objects which represent a plurality of real objects, and wherein each of the plurality of real objects would normally have some discrete and quantifiable geometric orientation. 5) A gaming apparatus as in claim 1 wherein the gaming elements can appear to move in both a vertical dimension and a horizontal dimension and wherein the gaming elements appear to move in both the vertical dimension and the horizontal dimension during the individual game. 6) A gaming apparatus as in claim 2 wherein the gaming elements are realistic or stylized representations of a plurality of virtual objects which represent a plurality of real objects, and wherein each of the plurality of real objects would normally have some discrete and quantifiable geometric orientation. 7) A gaming apparatus as in claim 2 wherein the gaming elements appear to move in both a vertical dimension and a horizontal dimension and wherein the gaming elements appear to in both the vertical dimension and the horizontal dimension during the individual game. 8) A gaming apparatus as in claim 3 wherein the gaming elements are realistic or stylized representations of a plurality of virtual objects which represent a plurality of real objects, and wherein each of the plurality of real objects would normally have some discrete and quantifiable geometric orientation. 9) A gaming apparatus as in claim 3 wherein the gaming elements appear to move in both a vertical dimension and a horizontal dimension and wherein the gaming elements appear to in both the vertical dimension and the horizontal dimension during the individual game. 